James Paick

518 S. El Molino Ave #208, Pasadena, Ca 91101 (818) 489-4494 Jpaick@yahoo.com

Objective

 

Creating visual concepts of original and unique content. Pursuing the development of visual style and artist creativity.

Contract/Freelance Concept Artist - Design Consultant
Jan 2008-Current Los Angeles, CA
• Designing Character, Environments, Vis Dev
• Gaming, Film and Illustration

Gnomon School of Visual Effects
July 2008 -Current Los Angeles, CA
• Instructor - Production Design 1

Environment Concept Artist
June 2007-Dec 2007 NC SOFT LAVS, Santa Monica, CA
• Responsible for the creation of different and unique environments
• Guild Wars 2, Lineage Forever, Tabula Rasa (expansion), Auto Assault

Environment Concept Artist
Jan 2007-June Liquid Entertainment, Pasadena, CA
• Responsible for developing many different levels and terrain ideas
• Rise of the Argonauts

Sr. Illustrator
Jan 2005-Dec 2006, Petrol Advertising, Los Angeles, CA
• Art Directing of many projects ranging from print to key art
• Development and creation of key art illustrations

Freelance Experience

Freelance / contract concept artist, 2003 - Current
• Responsibilities range from visual development, environment concept design,
vehicle and prop design, character development, color key, look and feel as well as production art work. Art Directing of many projects ranging from print to key art
• Naughty Dog, Trion, Gary Goddard Entertainment, SBE, Sho Concepts, Splash Damage, Liquid Ent, Reloaded Stuido (Korea), EA, Sucker Punch Studios, Maxum Games, NC Soft, Liquid Studio, Turbine Studios, Zipper Studios, Buena Vista Games, RSA, Dreamscape

Education

 

Art Center College of Design, Pasadena, CA
• BA of Fine Art 2004
• Illustration / Entertainment Design

Reference

 

References are available on request.